Notes: 3 Act Story Structure
Theory
Cold Open: Why the audience should care
Act 1: Setup: Contextualize and hook me till the end
- We are going take 24 hours and try to meet YesTheory.
- Jack and Jill went up the hill to fetch a pill of water.
Act 2: The conflict. Take me though the adventure
- We are going to try multiple different ways get to them and fail. All the way till the end, it’s unsure if we are going to succeed.
- Jack fell down and broke his crown.
Act 3: The resolution: Release the tension from Act 2.
- Meet YesTheory and everything is great.
- Jill came tumbling after.
Outro: Restate what the audience learned but more importantly, call to action.
- Like and subscribe
Notes:
- Each act has to have a clear ending and the we have to signify it to the audience. Usually put the thing in text on the screen.
- Tension/Stakes has to always be rising until Act 3: the resolution.
- Transition can have the following purpose:
- Transitional
- Show the audience a broader perspective and where they are in time.
References:
- Colin & Samir: Using The 3-Act Structure To Tell A Strong Story
- How to Vlog like Casey Neistat by Casey Neistat
Examples
Rough notes:
Cold Open: X Is not worth it Act 1:
- This thread is long, but here is the main takeaway
- SCQ: or S [a few YESes], Complication is the main one… and then jump directly to the Proposition
Peter Theil Debate:
- Challange the problem or reframe it
- Reframe the problem as “what” and “how”
calibrated questions
. - Talk about complication. Everthing before this was
situation
. - Propose a Question.
- What would it take to make television feel like superbowl ever day? Shishir
- State the solution and walk them though. Should be a pitty twitter quote
Chamath
- hook = catchphrase or short story
- How it extend to our world (or the problem that you are trying to solve).
- Keep on extending on multiple cases.
- Key insight:
- How this relates to key players
- This is the “first” step in something bigger
- Examples
- Counter Example
- Restate insight
- How this is usefull to think.
–
- public speaking
- Engaging with the audience: you think X, but guess what?
- Provocative question: You think this? Well, guess what. Then drop something new
- Engaging with the audience: you think X, but guess what?
Jordan Peterson
References:
- Ben Shapiro
- start with agreement
- Build rapor
- Snuk premise
- Reframe the problem away from the personal
- don’t use “it seem like”
- ask, image if you could, or what you are doing
Kevin P.
- Becoming President.
- The problem: create fear (or finding fear) or find HOPE
- Not doing x is fear of y
- A representation of the fear: Find a scapegoat
- The reason why y-fear or hope does not exist
- Find conformity (sign of where people can look): Those who support you, can visually see conformity
- Visual symbols needed
- Show how you/solution is the only way to solve the original problem
- use short buzzword phrases
Eigenquestions: The Art of Framing Problems
- Code Open is the best here
- Simple visual methphor and wrap a story around it
- Start
- Provocative statement
- Bet you didn’t think so
- You though X, I’ll prove Y is better
- Ensure reader it’s worth their time going though this
- Provocative statement
- Middle
- Make it personal
- Conflict -> Adds to the WHY THE PROBLEM
- The Kicker
- Reveal forces “Snuk premise”
- Why is this different
- Pretty bad right? But it gets worse
- Truisms
- Learnings
- Call to Action
- Show them why you are the solution
- Show signs of progress
- Show why you are different
- “guarente execution”
- Show them why you are the solution
Themes he focuses on:
- Investigatives (Deep dives)
- Uplifting
- Practical (Step by step guide)
- Opinion (Ex. why we did X)
What is a short story?
-
It’s all about that specific fix
- Structure (Mice Threads):
- Milieu
starts
when chaterter enters a place.Ends
when character leaves a place.- Anything that prevents the character from leaving the place is conflict.
- Inquiry:
starts
Aroo? . EndsAha
!- Conflict = Anyting that add more confusion
- Character
- Starts from a sad point in a character.
Ends
when the character find peace. - This is more an internal conflict.
- Starts from a sad point in a character.
- Event
- Similar to
Character
, but here the conflict is external. - Change the status quo.
- Similar to
- Milieu
- You can nest
Structure
.- Wizard of oz
<C><E><M><I></I></M></E></C>
- You can even close a story that you haven’t started yet. Ex. Lord of the Rings.
- Wizard of oz
- How to start:
- Who: What is the user doing? or some reflection.
- Where: The user wants to know where they are. So add some sensory details.
- Size:
- \[L = \frac{(C+S)750*M}{1.5}\]
- where:
- L = Length of story
- C = Characters
- S = Stage
- M = Mice Threads
- Conflict
- Try and Fail cycle
- Yes, but (going forward); No, and (going backward).
- Try and Fail cycle
- Resolution
- Start solving in the 3/4 mark.
- Yes and, No but.
- Sanderson Pyramid of abstraction: Ground with concrete then go up.
- Average Page = 500 words
- Average Reading Speed = 250 words a minute
- Hence, 1/2 a page a minute or 1 page every 2 minutes.
- Average attention span = (8-12) seconds. Let’s assume its’ 10s.
- Hence, in 10s you can read ~40 words in one attention span
- On average, text contains, 5-7 characters per word.
- Hence, around 200 - 280 characters per attention span.
- That is the limit of a tweet.
- Hence, around 200 - 280 characters per attention span.
- If one tweet is 200-280 characters, that’s [40, 60] words per tweet.
- That’s 4 - 6 tweets per page -> related to a twitter thread
- Calls to actions, don’t count.
- Setups threads don’t count (as much).
- Maybe an ideal thread is 4 min read? Hence, 8-12 tweets long?